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8 results for category 'Unity3d'

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Daniel Daniel• 06. Juli 2016 •

Using coroutines to create tutorials in Unity 3D

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Daniel Daniel• 23. September 2015 •

Creating self growing level

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Daniel Daniel• 26. April 2015 •

Pedestrian pathfinding part 2: Collision detection

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Daniel Daniel• 06. März 2015 •

Decisions, Artificial Intelligence and Finite State Machines in Unity3D

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Daniel Daniel• 05. Februar 2015 •

First (very simple) pedestrian pathfinding

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Daniel Daniel• 18. Januar 2015 •

First AI approach for the traffic system

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Daniel Daniel• 06. Januar 2015 •

A very simple version of the traffic network system is presentable now

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Daniel Daniel• 01. Januar 2015 •

First visible results with the pedestrian system

Foto (C) Stefanie Kusemann

Daniel Springwald

Daniel lives in Bochum, Germany, works at NWB Verlag and runs Springwald Software. He is interested in electronics, video game- and virtual reality-development, chatbots, japan, star trek, artificial intelligence, robotics, papercraft and everything that has to do with artificial life forms.

Features

  • Nikola Tesla Büste

    Nikola Tesla Büste

    Eine lebensgroße, interaktive Büste des großartigen Erfinders
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    Meine Werkstatt

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    Veröffentlichungen

    Meine Artikel in Zeitschriften
  • Roobert

    Roobert

    A raspberry pi and roomba robot
  • iGoBot

    iGoBot

    a GO game playing robot
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    holoGaito

    A holographic desktop assistant

Categories

  • Various (51)
  • Robotics (23)
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  • My Workshop (10)
  • "roobert" Homerobot (10)
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  • Artificial Intelligence (1)

Tags

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Welcome to my workshop

Fun with technology, DIY and software development...

Latest Post

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    19. April 2023
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  • Amazing Maker Awards Winner

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    Per künstlicher Intelligenz Bilder erzeugen - auf dem eigenen PC

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